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Weapon |
Price |
Offense Up |
Error Rate |
Comments |
Location |
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Pop Gun |
*110 |
16 |
0 |
Jeff's first weapon |
GB |
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Stun Gun |
*150 |
24 |
0 |
(none) |
GB |
|
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Toy Air Gun |
215 |
32 |
1/16 |
(none) |
SH |
|
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Magnum Air Gun |
0 |
36 |
0 |
The Broken Toy Air Gun must be repaired for Jeff to get this weapon. |
(GB) |
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Zip Gun |
425 |
40 |
0 |
(none) |
SH |
|
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Laser Gun |
0 |
48 |
0 |
A broken item must be repaired for Jeff to get this weapon. |
(GB) |
|
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Hyper Beam |
850 |
58 |
0 |
(none) |
SH |
|
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Double Beam |
*1000 |
66 |
0 |
A broken item must be repaired for Jeff to get this weapon. |
(SH) |
|
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Crusher Beam |
1150 |
72 |
0 |
(none) |
SH |
|
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Spectrum Beam |
*1650 |
78 |
0 |
A broken item must be repaired for Jeff to get this weapon. |
(SH) |
|
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Death Ray |
*2300 |
90 |
0 |
(none) |
GB |
|
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Baddest Beam |
0 |
98 |
0 |
The Broken Harmonica must be repaired for Jeff to get this weapon. |
(GB) |
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Moon Beam Gun |
*4450 |
110 |
0 |
(none) |
GB |
|
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Gaia Beam |
0 |
125 |
0 |
The Broken Antenna must be repaired for Jeff to get this weapon. |
(SH) |
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Site of the Month
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EB Central
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